Immersive omnidirectional (360º) video is a novel media format, rapidly becoming adopted in media production and consumption as part of today’s ongoing virtual reality revolution, however, the industry often currently sees it only as a “second screen experience” designed to complement traditional broadcast solutions.
As a result, applications of 360º video so far remained mostly in the realm of carefully crafted short (2-3 minutes) experiences, often used to strengthen brand loyalty or deliver a short engaging experience. This is far from the needs of today’s broadcasters, who need toolsets, innovative formats and associated production methodologies to integrate 360º video into their traditional pipelines in a meaningful and practical manner, while delivering new ways of media convergence and personalisation.
The 360 acquisition tool – OmniCap – will integrate a number of modern 360º capturing rigs (either multi camera arrays or tiny fisheye lenses devices) into Hyper360’s OmniCap tool that will focus on capturing high quality 360º content.
OmniConnect offers many features to enrich 360° videos with different types of hotspots such as shapes, 2D videos, audio fragments, html pages, multiline texts, images and metadata. To do that OmniConnect proposes a user-friendly web interface compatible with any browser supporting the HTML5 and WebGL standards.
The CapTion toolkit is a set of tools for mixed immersive media productions that combine two forms of next-generation free-viewpoint video formats, namely, omnidirectional (360°) video and 3D media.
The 360° video annotation process interacts with the OmniCloud component that physically hosts our database (Database management system), to store and retrieve information for a specific 360° video configuration as HotSpot details (e.g. for text: position, colour, shape, view options as “center of FOV”, “fixed on the screen”, and associated events)
OmniPlayer web application was built on the OmniConnect preview functionality. The Web-Player is based on an open-source 3D library ThreeJS building upon on WebGL/HTML5 technology and is able to work on any web browser supporting the HTML5 standard and WebGL.